Hey there, I'm Owen!
I'm a passionate developer specializing in Roblox game development. I love creating engaging experiences and building tools that help other developers.
My Projects
Build and Color

A chill, solo building and coloring game with loads of maps to complete.
This project was a quick week-long sprint with my team at Orbit Crafts, where I programmed all the key mechanics including block placement, coloring, and user interface. I also implemented some visual effects for placing blocks. Whilst this game was never made with the intention of releasing to a larger audience, it was still a fun project to work on!
The Orbit Crafts brand was acquired by Lapis Meta in June 2025.
Make Donuts!

Run your own donut shop, decorate donuts, upgrade your toppings and shop.
Make Donuts! was inspired by several mobile game studios who publish cooking games to the mobile app stores. As an avid player of these food games as a kid, and the creator of one of the most successful food games on Roblox, it was a suitable fit for me. I was responsible for programming the entire game, which included a full donut cooking and decorating system.
A big challenge for this game was making it easy to understand in the beginning, as we were targeting a younger audience than our other games. We learned a lot from this project but ultimately moved on to other stuff after a couple of months.
Make Donuts! was acquired by Lapis Meta in June 2025.
Superpower Simulator: Chakra

An official licensed superhero game based on Stan Lee's Chakra.
I was contracted by Gamebeast as a Gameplay Programmer to bring several features focused on improving monetization and engagement. These features included time-based and daily rewards, popups, and UX changes to improve the initial gameplay experience.
During my time working on Chakra, I also programmed and released a live event which heavily improved engagement, and fixed a critical exploit that allowed people to inflate their in-game currency. It was super cool to work on a branded experience like this.
My Salon Tycoon

Start and scale your very own fabulous hair salon!
I programmed a series of updates for Studio Squared, focusing on improving monetization, revenue and concurrent users. Some of these updates included adding several new gamepasses, adding monetization popups, and UX changes.
In the first week of working on these additions, we observed the peak concurrent users reach double that of previous weeks.
Cliffside Summer Camp RP

Roleplay at a summer camp and participate in fun outdoor activities!
This project was particularly fun to work on in the Summer of 2024. It is an open-world camping roleplay game where players can choose to play as a camper or counselor, follow a daily camp schedule, participate in activities like painting, fishing and sports, roast marshmalows and bunk in cabins. I was responsible for the entire programming of the game, including basic roleplay features, interaction systems, UI and other visual effects, weather and disaster events, and all the camping activities.
I am particularly proud of the painting system I created, which broadcasts client-sided drawings to the whole server for voting, and some of the other roleplay systems I created to get around Roblox challenges.
After the acquisition of Orbit Crafts in June 2025, this game is unfortunately no longer playable by the public on Roblox.
Obby But You're An Emoji

A fun and challenging obby where each stage can be conquered with a certain emoji.
I designed and programmed a simple yet challenging obby game, in which the aim is to progress through different stages whilst controlling a 3D emoji. Stages are intended to be completed by 1 of 5 unique emojis in each world, all with different special abilities. The emoji control system was the hardest thing about this project, especially as someone who's not a big fan of physics, but I was super proud with how it turned out.
In March 2024, PixelPunch acquired this game and it ended up averaging 200 concurrent users and accumulating over 3 million visits.
SizzleBurger Restaurant V5

The leading community-based fast food roleplay game.
As the Lead Gameplay Engineer at SizzleBurger, I was responsible for design and implementation of all core gameplay systems in SizzleBurger V5, including the user interface and various interactive staff jobs including cooking, cashier, janitor and manager. I also managed a team of other developers and coordinated updates.
I was particularly proud of the unique burger cooking system that I created in this game, where players would be able to drag items from their 2D inventory into the 3D world to build a burger.
Boba Café

A café roleplay experience based around one of the world's favorite drinks: Boba!
In 2023, I worked on a 6 month contract as a Gameplay Engineer. During this time, I re-scripted all the user interface and all the related back-end systems. This job also involved the design of some new systems and the optimization of both client and server code. Due to an unexpected change in creative direction, unfortunately the work I did for this version (V3.5) was never seen by the public :(
In October 2024, I was glad to return to Boba as a Project Manager, leading the development team and managing the monthly update schedule. In March 2025, I stepped down from my full-time role at Boba Café to take on new opportunities. I am now a strategic advisor to the development team at Boba, but am not actively involved with day-to-day duties or decisions.
Kohaú Hibachi Restaurant

The #1 top earning and most popular restaurant roleplay game on Roblox.
As the Co-Owner and Head Developer of Kohaú, I manage the design, implementation and mainteance of all core gameplay systems. I started working on Kohaú as a gameplay programmer in 2023, but quickly took on more leadership roles, both with development and the operations side of the group.
Kohaú is my "testing ground" for all the new things I learn - it's where my best work can be found. Since our latest "revamp update" in 2025, 100% of the code in the game was written by me, including the industry-leading cooking system, animations and UI. This update also saw the game move away from an open-source game framework (Knit) to a custom, in-house module loading system, as well as the introduction of custom in-game analytics powered by Gamebeast.
For the past 2 years, we've released at least one update to Kohaú every 2 weeks - that's over 100 content updates! It's easy to lose track of what we do each year, so every year we post a recap of what we've done. Here's what we did in 2023 and 2024.
In 2025, Kohaú was invited to participate in a Roblox-wide event called The Hatch. We were honored to be the first ever restaurant roleplay experience to be invited to participate in a platform-wide event and hope to participate in more in the future!
Auto Anchor (+ other plugins)

One of the most installed building plugins on Roblox, used by over 100,000 developers.
My journey developing plugins started in 2020, when I was frustrated that I kept forgetting to anchor my parts in Roblox Studio. I created a simple plugin that automatically anchored parts as they were added to the workspace. I figured other developers may find my plugin useful, so I published it to the Creator Marketplace.
By responding to feedback from other developers who used the plugin, I made some changes and made the plugin more accessible and customizable. A few years on, Auto Anchor has become one of the top plugins on the Creator Marketplace, with over 100,000 installs. I'm honored that so many developers have found my work useful!
Over the past few years, I also released two other plugins which solved other issues I had in Roblox Studio. One of them prints the path to the object you currently have selected (useful for scripting), and the other one selects all the descendants of a certain ClassName from your current selection in Studio. To date, both of these plugins also have several thousand installs.
Soro's Italian Restaurant

The most successful early restaurant roleplay game (2016-2019).
As it is one of the oldest restaurant roleplay groups on Roblox, Soro's Restaurant Franchise is one of the most groups experiences in the genre. Between 2022 and 2023, I had the privilege of leading the development team at Soro's.
As the Lead Developer, I worked on a variety of core gameplay features including user interface, pets + pet customization, vehicles + vehicle customization, music system, etc for their newest version. Following the release of this new version, which included a clean-slate restart of the scripting and a new map, I maintained the game with frequent updates for around 6 months.
During my time working on Soro's, the game was featured in Series 8 of Roblox's Celebrity Collection toys.